RULES and REGULATIONS for KOD2
  1. Let's have fun, please respect your opponents and the time they have set aside to play their games online.
  2. Fatigue / Injuries is in place - check it out in the rules section (of the software).  Any "bit player" who exceeds his regular season usage will not be eligible for the post season.  An example of this would be a player with 12 AB's in real life and 13 AB's in our league or a pitcher with 5 innings pitched in real life and 5.2 IP in our league.
  3. 36 game season - so you need to use the Status tab in the roster screen for your team. The column to watch is the PACE entry. The magic number is 41. If ANY player hits 42, you will IMMEDIATELY incur a 10% usage penalty. This penalty goes to 20% when you hit 52, and so on. Again look at the rules and my fatigue choices within.
  4. Roster limits: 25 (11 pitchers max) for regular season, until 9/1, when it expands to 40 (traditional).  25 man (11 pitchers max) for post season eligible teams)
  5. Each team must have a MINIMUM of a 4 man rotation.  We will have 1 off day between each series to facilitate the 4 man rotation having the correct EPC.  Teams that did employ 5 starters in real life would best be served to use their 5th starter every so often as to avoid fatigue to the other 4 starters.
  6. Rain Outs will be part of the league rule.  If a game is rained shortened and is official the result will stand.  If it is rained out and not official it will be scheduled for the off/travel day that is built into the schedule.  If an additional game during the series gets rained out a double header will be played on the travel day.
  7. DH:  The AL will use the DH.  In the World Series the DH will be used in the AL team's home park
  8. Now that it works we will be using the Warm Up in Bullpen Rule as part of the league settings.
  9. Playoffs: Each division winner and second place team qualify for the post season.  The Divisional playoff will have a unique structure and be best of 5.  The first place team will have the first 2 and the last two games (if necessary) at home.  4 home games is the reward for winning the division..
  10. The 1st round will be a best of 5 (see above); 2nd round best of 7 and the world series best of 7 . Remember, we are playing a short, 36 game season, and, to facilitate this, I scheduled your 2 home and 2 away vs each opp in ONE 4-game set that you can play as you see fit. In example: 4 games in one evening or 2 and 2. Whatever works! The games should only take about 10-15 minutes +/- 5 or so. So, 4 games would take less than an hour !
  11. You will play each team in your league 4 times (2 home/2 road).
  12. email the league your results, and stats will be update on this website.
  13. Also, email me your manager files with your lineups and manager tendencies -- just in case someone can't play, we can always sim it.
  14. Contact your opponent to play via e-mail as soon as the new league file is released.  cc: the league on all correspondence.  E-mail the league if your opponent has not responded to your e-mail in 2 days, so we can mediate.
  15. Contact the league if you expect to be busy or away that week, so we can arrange for a sub to cover for your team or have your opponent play vs the computer in a supervised environment (see below playing vs computer option).
  16. Deadlines:  The goal is to play each series over a 5 day period.  Try to schedule your series early, because things do pop up in real life that might cause you to miss your preset playing time.  If your series is set on deadline day you will not have an opportunity to reschedule.  All games not played by the announced deadline will be "simmed".  If someone is a no-show or has to cancel their opponent has the following options:
  1. Reschedule (provided it isn't deadline day).
  2. Play vs a league appointed sub
  3. Play vs the computer (see below).

Playing vs the Computer option:

  1. You must first e-mail the league and get approval to do this.
  2. You must e-mail the league at the start and e-mail the league at the end of the 4 game series.
  3. You have 60 minutes from the time the e-mail is sent until the end of the series for the results to count.
  4. If time limit has elapsed the league will sim the series.

Post-season fatigue and Home Field Advantage:

  1. The regular season fatigue Pace of 42 will be bumped up to 52 as the initial threshold for fatigue for the post season.

Addendum #1:  All players must set their PREFERENCES to reflect the following:

Addendum #2:  Playoff Tie-breakers (1st place):

Addendum #3:  Playoff Tie-breakers (Wild Card):